Skip to content
You are not logged in |Login  
     
Limit search to available items
Record:   Prev Next
Resources
More Information
Bestseller
BestsellerE-book
Author Chou, Yu-Kai, 1986- author.

Title Actionable gamification : beyond points, badges, and leaderboards / Yu-kai Chou.

Publication Info. Birmingham, UK : Packt Publishing, 2019.

Item Status

Description 1 online resource : illustrations
text file
Physical Medium polychrome
Summary Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.
Bibliography Includes bibliographical references.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Video games.
Video games.
Genre/Form Video games.
Subject Video games -- Design.
Video games -- Design.
Social psychology.
Social psychology.
Video games -- Psychological aspects.
Video games -- Psychological aspects.
Simulation games.
Simulation games.
Gamification.
Gamification.
Design -- Human factors.
Design -- Human factors.
Human engineering.
Human engineering.
Motivation (Psychology)
Design -- Psychological aspects.
Design -- Social aspects.
Motivation (Psychology)
Design -- Philosophy.
Design -- Psychological aspects.
User-centered system design.
Design.
Design -- Social aspects.
COMPUTERS -- Programming -- Games.
Design -- Philosophy.
COMPUTERS -- General.
User-centered system design.
COMPUTERS -- Programming -- General.
Computer games.
Computer games -- Design.
Genre/Form Electronic books.
ISBN 183921077X (electronic book)
9781839210778 (electronic book)
9781839211706