Includes bibliographical references (pages 71-88) and index.
Contents
The conceptual framework of play -- Playing to learn -- Motivating learning through play -- Self-regulated learning -- Opportunities to solve some challenges in science education through playing in virtual environments -- Playing science games -- Implementing a game into a school curriculum -- Considerations in designing educational games in virtual spaces -- Virtual realities or practical work? -- Evaluating a game for learning -- Students' evaluation of Zadarh.
Local Note
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America