Table of contents ; Thinking and diagrams -- An introduction ; I. What is a diagram and how does it function? ; 1. On the "thing-ness" of diagrams ; 2. The role of diagrams in abductive reasoning ; 3. Behind the diagrams: cognitive issues and open problems.
4. Diagrammatic problem solving 5. Is there a general diagram concept? ; 6. The diagrammatic nature of maps ; II. Diagrammatic scenes ; 7. Is there a diagrammatic impulse with Plato? 'Quasi-diagrammatic-scenes' in Plato's philosophy.
8. The diagram as board game: Semiotic discoveries in Alfonso the Wise's Book of Games (1283 CE) -- with some observations as to Gudea as Architect (2000 BCE) 9. Pattern language and space syntax: Alexander, Chomsky, Peirce and Wittgenstein ; References ; Index of names ; Index of subjects.
Bibliography
Includes bibliographical references and indexes.
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