Skip to content
You are not logged in |Login  
     
Record:   Prev Next
Resources
More Information
Bestseller
BestsellerE-book
Author Halpern, Daniel Noah, author.

Title Becoming a video game designer / Daniel Noah Halpern.

Publication Info. New York : Simon & Schuster, 2020.
©2020

Item Status

Edition First Simon & Schuster hardcover edition.
Description 1 online resource.
text file
Series Masters at work
Masters at work.
Bibliography Includes bibliographical references.
Contents The universe, also known as the game -- Accumulating the fact -- A scattered dynasty of recluses -- The infinite hill -- How to make a magic circle -- The garden of forking paths -- The theme of the traitor and the hero -- Metaphors were a weariness of the flesh to the poets themselves -- Manifestations of imagination.
Summary "A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games--required reading for anyone considering a path to this profession"-- Provided by the publisher.
Access Concurrent user access: 1 user
Provenance Purchased with the Phippen Library Fund.
Subject Video game designers -- Vocational guidance -- United States.
Video game designers.
Vocational guidance.
United States.
Video games -- Design.
Video games -- Design.
Business.
Genre/Form Electronic books.
Other Form: Print version: Halpern, Daniel Noah. Becoming a video game designer. First Simon & Schuster hardcover edition. New York : Simon & Schuster, 2020 9781982137939 (DLC) 2020032868
ISBN 9781982137946 (electronic book)
1982137940 (electronic book)
9781982137939 (hardcover)
Music No. EB00781431 Recorded Books