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BestsellerE-book

Title Graphics gems V / edited by Alan W. Paeth.

Publication Info. Boston : AP Professional, 1995.

Item Status

Description 1 online resource (xx, 438 pages, 2 unnumbered pages of plates) : illustrations (some color).
Physical Medium polychrome
Description text file
Series The graphics gems series
Graphics gems series.
Bibliography Includes bibliographical references and index.
Access Use copy Restrictions unspecified MiAaHDL
Reproduction Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2011. MiAaHDL
System Details Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL
Processing Action digitized 2011 HathiTrust Digital Library committed to preserve MiAaHDL
Summary Graphics Gems V is the newest volume in The Graphics Gems Series.<$> It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.
Contents Front Cover; Graphics Gems V; Copyright Page; Contents; Foreword; Preface; Author Index; Part I: Algebra and Arithmetic; Chapter I.1. Solving Quartics and Cubics for Graphics; Chapter I.2. Computing the Inverse Square Root; Chapter I.3. Fixed-Point Square Root; Chapter I.4. Rational Approximation; Part II: Computational Geometry; Chapter II. 1. Efficient Computation of Polygon Area and Polyhedron Volume; Chapter II. 2. Point in Polyhedron Testing Using Spherical Polygons; Chapter II. 3. Clipping a Concave Polygon; Chapter II. 4. Rotations for N-Dimensional Graphics.
Chapter II. 5. Parallelohedra and Uniform QuantizationChapter II. 6. Matrix-based Ellipse Geometry; Chapter II. 7. Distance Approximations and Bounding Polyhedra; Part III: Modeling and Transformation; Chapter III. 1. The Best Least-Squares Line Fit; Chapter III. 2. Surface Models and the Resolution of N-Dimensional; Chapter III. 3. Tricubic Interpolation; Chapter III. 4. Transforming Coordinates from One Coordinate Plane to Another; Chapter III. 5. A Walk through BSP Trees ; Chapter III. 6. Generic Implementation of Axial Deformation Techniques ; Part IV: Curves and Surfaces.
Chapter IV. 1. Identities for the Univariate and Bivariate Bernstein Basis FunctionsChapter IV. 2. Identities for the B-Spline Basis Functions; Chapter IV. 3. Circular Arc Subdivision; Chapter IV. 4. Adaptive Sampling of Parametric Curves; Chapter IV. 5. Fast Generation of Ellipsoids; Chapter IV. 6. Sparse Smooth Connection between Bézier/B-Spline Curves; Chapter IV. 7. The Length of Bézier Curves; Chapter IV. 8. Quick and Simple Bézier Curve Drawing; Chapter IV. 9. Linear Form Curves; Part V: Ray Tracing and Radiosity; Chapter V.1. Computing the Intersection of a Line and a Cone.
Chapter V.2. Ray Intersection of Tessellated Surfaces: Quadrangles versus TrianglesChapter V.3. Faster Ray Tracing Using Scanline Rejection ; Chapter V.4. Ray Tracing a Swept Sphere ; Chapter V.5. Acceleration of Ray Tracing via Voronoi Diagrams ; Chapter V.6. Direct Lighting Models for Ray Tracing with Cylindrical Lamps; Chapter V. 7. Improving Intermediate Radiosity Images Using Directional Light ; Part VI: Halftoning and Image Processing; Chapter VI. 1. Improved Threshold Matrices for Ordered Dithering; Chapter VI. 2. Halftoning with Selective Precipitation and Adaptive Clustering.
Chapter VI.3. Faster "Pixel-Perfect" Line Clipping Chapter VI.4. Efficient and Robust 2D Shape Vectorization ; Chapter VI.5. Reversible Straight Line Edge Reconstruction ; Chapter VI.6 Priority-based Adaptive Image Refinement; Chapter VI.7. Sampling Patterns Optimized for Uniform Distribution of Edges ; Part VII: Utilities; Chapter VII.1. Wave Generators for Computer Graphics; Chapter VII.2. Fast Polygon-Cube Intersection Testing; Chapter VII.3. Velocity-based Collision Detection; Chapter VII.4. Spatial Partitioning of a Polygon by a Plane.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Computer graphics.
Computer graphics.
Indexed Term Graphics Use of Computers
Genre/Form Electronic books.
Added Author Paeth, Alan W.
Added Title Graphics gems 5
Graphics gems five
Other Form: Print version: Graphics gems V. Boston : AP Professional, 1995 0125434553 9780125434553 (DLC) 94041849 (OCoLC)31519313
ISBN 9780080507576 (electronic book)
0080507573 (electronic book)
012543457X (electronic book)
9780125434577 (electronic book)