Description |
1 online resource (622 pages) |
Contents |
Thinking in VR -- Setting up your development environment -- Hello world: your first VR project -- Getting around the virtual world -- Interacting with the virtual world- Part I -- Interacting with the virtual world- Part II -- Creating user interfaces in VR -- Building the world and optimizing for VR -- Displaying media in VR -- Creating a multiplayer expericne in VR -- Taking VR further- extending unreal engines -- Where to go from here -- Appendix A: Useful mind hacks -- Appendix B: Research and further reading. |
Summary |
The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
UnrealScript (Computer program language)
|
|
Video games -- Programming.
|
|
Virtual reality.
|
|
Video games -- Design.
|
|
virtual reality. |
|
Virtual worlds. |
|
Games development & programming. |
|
Programming & scripting languages: general. |
|
Computers -- Programming -- Games. |
|
Computers -- Virtual Worlds. |
|
Computers -- Programming Languages -- C. |
|
Computer games -- Design |
|
Video games -- Programming |
|
UnrealScript (Computer program language) |
|
Virtual reality |
Added Author |
Ruud, Robert, author.
|
Added Title |
Unreal Engine four virtual reality projects |
|
Build immersive, real-world VR applications using UE4, C++, and unreal blueprints |
Other Form: |
Print version: Mack, Kevin. Unreal Engine 4 Virtual Reality Projects : Build Immersive, Real-World VR Applications Using UE4, C++, and Unreal Blueprints. Birmingham : Packt Publishing, Limited, ©2019 9781789132878 |
ISBN |
9781789133882 (electronic book) |
|
1789133882 (electronic book) |
|