Description |
1 online resource (192 pages). |
Physical Medium |
polychrome |
Description |
text file |
Series |
Frontiers in artificial intelligence and applications,
0922-6389 ;
v. 153
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Frontiers in artificial intelligence and applications ; v. 153.
0922-6389
|
Bibliography |
Includes bibliographical references. |
Contents |
Foreword; Contents; Researching Spontaneous Collaborative Play; Thesis Structure; Exploring Presence and Social Play; Design for Emergence; Early Design Sketches for Design for Emergence; Playground Interaction Online: The Bumper Car Game; CitiTag: Urban Space as a Large Group Playground; Designing for Spontaneous Collaborative Play Based on Presence; References; Acknowledgements. |
Summary |
Design for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes a research model of design for emergence, focusing on emergent phenomena as part of an iterative design process. By providing playful, technology-mediated experiences with minimal structure, unpredictable user behaviors can emerge through exp. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Artificial intelligence -- Social aspects.
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Artificial intelligence -- Social aspects. |
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Virtual reality -- Social aspects.
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Virtual reality -- Social aspects. |
Genre/Form |
Electronic books.
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Other Form: |
Print version: Vogiazou, Y. Design for emergence. Amsterdam : IOS Press, 2007 9781586037017 1586037013 (OCoLC)86075714 |
ISBN |
9781429467704 (electronic book) |
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1429467703 (electronic book) |
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9781607502173 |
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1607502178 |
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1586037013 (paperback) |
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9781586037017 (paperback) |
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