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Title Playing with teaching : considerations for implementing gaming literacies in the classroom / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail.

Publication Info. Leiden ; Boston : Brill 2020.

Item Status

Description 1 online resource.
text file
Series Gaming Ecologies and Pedagogies Ser.
Gaming Ecologies and Pedagogies Ser.
Bibliography Includes bibliographical references and index.
Contents Introduction : taking literacies of play seriously / Antero Garcia, Jennifer S. Dail and Shelbie Witte -- Writing and text-based models of play / Antero Garcia, Shelbie Witte and Jennifer S. Dail -- Writing through gaming : a youth writing camp perspective / Emily Howell and Rachel Kaminski Sanders -- Time to level up : learning through play in a writing classroom / Rachel Kaminski Sanders -- Gaming the system : engaging students in the imaginative worlds of young adult literature through role-playing games / Lindy l. Johnson and Elizabeth Deboeser -- Imparting empathy with gaming experiences : a conversation with the developers of Thorny Games / Shelbie Witte and Jill Bindewald -- Videogames and critical literacies in ELA classrooms / Antero Garcia, Shelbie Witte and Jennifer S. Dail -- A critical examination of adolescence through video games / Jon Ostenson -- Video game creation as an instructional strategy : a new way to apply the Tpack framework in K-12 education / Kip Glazer -- Practical advice for teaching and learning with games : foster agency and ownership with an intentional approach to games / Chad Sansing.
Summary "The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games - both digital and non-digital - can shape unique learning and literacy experiences for young people today, this book's chapters look at numerous examples that educators can bring into their classrooms today. By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter, not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today. Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try. Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte"-- Provided by publisher.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Language arts.
Language arts.
Educational games.
Educational games.
Video games in education.
Video games in education.
Added Author Garcia, Antero, editor.
Witte, Shelbie, editor.
Dail, Jennifer S., editor.
Other Form: Print version: Playing with teaching. Leiden ; Boston : Brill 9789004422308 (DLC) 2020003082
ISBN 9004422315
9789004422315 (electronic book)
9789004422308 (paperback)
9789004388741 (hardback)