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Bestseller
BestsellerE-book
Author Domsch, Sebastian, author.

Title Storyplaying : Agency and Narrative in Video Games / Sebastian Domsch.

Publication Info. Berlin/Boston : De Gruyter, [2013]

Item Status

Description 1 online resource (vi, 190 pages) : illustrations.
text file PDF
Series Narrating Futures ; 4
Narrating futures ; 4.
Contents Frontmatter -- Content -- 1 Introduction: What is Storyplaying? -- 2 Video Games and Narrative -- 3 Non-Unilinear Gameplay in Video Games -- 4 Non-Unilinear Narrative in Video Games -- 5 Choice and Narrative in Video Games -- 6 Narrative's Contrast Agent: Moral Choices -- 7 The Future of Storyplaying -- Works Cited -- Index.
Summary Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.
Biography Sebastian Domsch, Ludwig-Maximilians-Universität, München, Germany.
Bibliography Includes bibliographical references (pages 181-185) and index.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Language In English.
Subject Acting games.
Acting games.
Role playing.
Role playing.
Video games.
Video games.
Genre/Form Video games.
Electronic books.
Subject Roleplay.
Other Form: Print 9783110272161
Print+Online 9783110272468
ISBN 9783110272451
3110272458
9783110272161
3110272164
Standard No. 10.1515/9783110272451