Description |
1 online resource (vi, 190 pages) : illustrations. |
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text file PDF |
Series |
Narrating Futures ; 4
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Narrating futures ; 4.
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Contents |
Frontmatter -- Content -- 1 Introduction: What is Storyplaying? -- 2 Video Games and Narrative -- 3 Non-Unilinear Gameplay in Video Games -- 4 Non-Unilinear Narrative in Video Games -- 5 Choice and Narrative in Video Games -- 6 Narrative's Contrast Agent: Moral Choices -- 7 The Future of Storyplaying -- Works Cited -- Index. |
Summary |
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay. |
Biography |
Sebastian Domsch, Ludwig-Maximilians-Universität, München, Germany. |
Bibliography |
Includes bibliographical references (pages 181-185) and index. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Language |
In English. |
Subject |
Acting games.
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Acting games. |
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Role playing.
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Role playing. |
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Video games.
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Video games. |
Genre/Form |
Video games.
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Electronic books.
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Subject |
Roleplay. |
Other Form: |
Print 9783110272161 |
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Print+Online 9783110272468 |
ISBN |
9783110272451 |
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3110272458 |
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9783110272161 |
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3110272164 |
Standard No. |
10.1515/9783110272451 |
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