Description |
1 online resource (vii, 234 pages) : illustrations. |
Physical Medium |
polychrome |
Description |
text file |
Series |
Studies in gaming
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Studies in gaming.
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Bibliography |
Includes bibliographical references and index. |
Contents |
Introduction -- Chapter 1. Setting the groundwork -- Chapter 2. Narrative at play: Game composition and story -- Chapter 3. The rhetoric of games -- Chapter 4. Audiovisual ludonarrativity -- Chapter 5. Themes and audiovisual ludonarrativity -- Conclusion: Game over. |
Summary |
"Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games."-- Provided by publisher |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Video games -- Design.
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Video games -- Design. |
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Games & Activities / Video & Mobile. |
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Computer games -- Design. |
Genre/Form |
Electronic books.
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Electronic books.
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Added Author |
McFarland & Company.
|
Other Form: |
Print version: Quijano, Johansen. Composition of Video Games : Narrative, Aesthetics, Rhetoric and Play. Jefferson : McFarland & Company, Incorporated Publishers, ©2019 9781476673936 |
ISBN |
9781476637150 electronic book |
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1476637156 electronic book |
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9781476673936 |
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1476673934 |
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