Ch. 1. Where We've Been Before -- Object-Oriented Concepts and Techniques -- Ch. 2. Bubbles and Lines -- Useful Diagrams for Object-Oriented Analysis and Design -- Ch. 3. Improving Your Design -- A Class-Type Architecture -- Ch. 4. Reusing Your Development Efforts -- Object-Oriented Patterns -- Ch. 5. Development in the 90s and Beyond -- Designing Distributed Object-Oriented Applications -- Ch. 6. Measuring and Improving the Quality of Your Work -- Object-Oriented Metrics -- Ch. 7. Choosing an Object-Oriented Language -- Comparing the Leading Languages -- Ch. 8. Building Your Application -- Effective Object-Oriented Construction Techniques -- Ch. 9. Making Your Applications Usable -- Object-Oriented User Interface Design -- Ch. 10. Making Your Objects Persistent -- Object-Orientation and Databases -- Ch. 11. Integrating Legacy Code -- Wrapping -- Ch. 12. Making Sure Your Applications Work -- Full Life-Cycle Object-Oriented Testing (FLOOT) -- Ch. 13. Where to Go from Here -- Personal Success Strategies.
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