Description |
viii, 304 pages : illustrations ; 24 cm |
Bibliography |
Includes bibliographical references and index. |
Contents |
Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen, Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? A note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? How a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart, Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström. |
Subject |
Video games -- Social aspects.
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Video games -- Social aspects. |
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World of Warcraft (Game)
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World of Warcraft (Game) |
Added Author |
Corneliussen, Hilde.
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Rettberg, Jill Walker.
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ISBN |
9780262033701 hardcover alkaline paper |
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0262033704 hardcover alkaline paper |
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