Description |
1 online resource (xxi, 346 pages) : illustrations (some color) |
Physical Medium |
polychrome |
Description |
text file |
Bibliography |
Includes bibliographical references (pages 323-337) and index. |
Contents |
I. Fundamentals. 1. Introduction. 2. Reflectance. 3. Texturing. 4. Procedural Shaders. 5. Graphics Hardware -- II. Building Blocks for Shading. 6. Texture Shading. 7. Environment Maps for Illumination. 8. Texture Atlas -- III. High-Level Procedural Shading. 9. Classifying Shaders. 10. APST: Antialiased Parameterized Solid Texturing. 11. Compiling Real-Time Procedural Shaders. 12. RenderMan. 13. Pfman: Procedural Shaders on PixelFlow. 14. ISL: Interactive Shading Language. 15. RTSL: The Stanford Real-Time Shading Language. 16. ESMTL: The Evans & Sutherland Multitexturing Language. 17. OpenGL 2.0. 18. APIs -- IV. And Beyond. 19. Predicting the Present. |
Access |
Use copy Restrictions unspecified MiAaHDL |
Reproduction |
Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. MiAaHDL |
System Details |
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL |
Processing Action |
digitized 2010 HathiTrust Digital Library committed to preserve MiAaHDL |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Computer graphics.
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Computer graphics. |
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Real-time data processing.
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Real-time data processing. |
Genre/Form |
Electronic books.
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Added Author |
Olano, Marc.
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Other Form: |
Print version: Real-time shading. Natick, Mass. : AK Peters, ©2002 (DLC) 2002066286 (OCoLC)49611048 |
ISBN |
9781568811802 |
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1568811802 |
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9781439863817 (electronic book) |
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1439863814 (electronic book) |
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1568811802 |
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