LEADER 00000cam a2200901Ki 4500 001 ocn924719525 003 OCoLC 005 20170728051948.5 006 m o d 007 cr cnu---unuuu 008 151015s2015 mdu ob 001 0 eng d 019 941695929|a957596918 020 9781421417868|q(electronic book) 020 1421417863|q(electronic book) 020 1421417863|q(electronic) 020 |z9781421417851 020 |z1421417855 035 (OCoLC)924719525|z(OCoLC)941695929|z(OCoLC)957596918 040 N$T|beng|erda|epn|cN$T|dOCLCO|dP@U|dYDXCP|dEBLCP|dSFB |dOCLCO|dIDB|dOCLCQ 043 n-us---|aa-iq--- 049 RIDW 050 4 DS79.76|b.P482 2015eb 072 7 HIS|x026000|2bisacsh 082 04 956.7044/34|223 090 DS79.76|b.P482 2015eb 100 1 Pettegrew, John,|d1959-|0https://id.loc.gov/authorities/ names/n97007748 245 10 Light it Up :|bthe Marine Eye for Battle in the War for Iraq /|cJohn Pettegrew. 246 30 Marine Eye for Battle in the War for Iraq 264 1 Baltimore :|bJohns Hopkins University Press,|c[2015] 300 1 online resource 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 340 |gpolychrome|2rdacc 347 text file|2rdaft 504 Includes bibliographical references and index. 505 0 Introduction: Force projection and the Marine eye for battle -- Shock and awe and air power -- Network-centric warfare, sensors and total situational awareness -- "Shock and awe: achieving rapid dominance" and the Iraq invasion -- Kill boxes, litening pods and the 3d aircraft wing -- "Keep your eyes out," fair fighting, and memories of killing -- Of war porn and pleasure in killing -- Pornography is the theory, and killing the practice -- Classic Hollywood combat films -- Marine Moto on YouTube - - The Iraq War on television -- Fallujah, first to fight, and Ludology -- Ender's Game and the rise of simulation in military training, 1995-2005 -- From combat films to video games -- The value added to military training -- Fighting in the digitized streets of Beirut -- Counterinsurgency and "turning off the killing switch" -- Empathy, General Mattis and the profound paradox of Marine humanitarianism -- Haditha, acute stress, and the excesses of occupying force -- USMC literary culture and warrior ethos -- "Which way would you run?" -- Posthuman warfighting -- Marines in science fiction and in space -- The post-masculinist Marines and new optics of combat -- The gladiator robot and the critique of remote warfare -- Synthetic vision of war; conclusion and epilogue -- Biopolitics and the costs of war -- Digital culture and the computational marine -- Subjectivity lives and dies. 588 0 Print version record. 590 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America 610 10 United States.|bMarine Corps.|0https://id.loc.gov/ authorities/names/n78095328 610 17 United States.|bMarine Corps.|2fast|0https:// id.worldcat.org/fast/528845 647 7 Iraq War|d(2003-2011)|2fast|0https://id.worldcat.org/fast/ 1802311 648 7 21st century|2fast 650 0 Iraq War, 2003-2011.|0https://id.loc.gov/authorities/ subjects/sh2003003059 650 0 Iraq War, 2003-2011|xPsychological aspects.|0https:// id.loc.gov/authorities/subjects/sh2009127545 650 0 Combat|xPsychological aspects.|0https://id.loc.gov/ authorities/subjects/sh85028793 650 0 Video games|xSocial aspects.|0https://id.loc.gov/ authorities/subjects/sh2010117816 650 0 War video games|0https://id.loc.gov/authorities/subjects/ sh88002050|xSocial aspects.|0https://id.loc.gov/ authorities/subjects/sh00002758 650 0 Marines|0https://id.loc.gov/authorities/subjects/ sh85081285|zUnited States|0https://id.loc.gov/authorities/ names/n78095330-781|xPsychology.|0https://id.loc.gov/ authorities/subjects/sh2002011487 650 0 Optics|0https://id.loc.gov/authorities/subjects/sh85095181 |xSocial aspects|0https://id.loc.gov/authorities/subjects/ sh00002758|xHistory|y21st century.|0https://id.loc.gov/ authorities/subjects/sh2002006168 650 0 Visual communication|0https://id.loc.gov/authorities/ subjects/sh85143917|xSocial aspects|0https://id.loc.gov/ authorities/subjects/sh00002758|zUnited States|0https:// id.loc.gov/authorities/names/n78095330-781|xHistory|y21st century.|0https://id.loc.gov/authorities/subjects/ sh2002006168 650 0 Military art and science|0https://id.loc.gov/authorities/ subjects/sh85085132|xComputer simulation methods|xSocial aspects|zUnited States. 650 0 Iraq War, 2003-2011|xMoral and ethical aspects.|0https:// id.loc.gov/authorities/subjects/sh2009127543 650 0 Strategic culture|0https://id.loc.gov/authorities/subjects /sh2008004130|zUnited States.|0https://id.loc.gov/ authorities/names/n78095330-781 650 7 Psychological aspects.|2fast|0https://id.worldcat.org/fast /1354086 650 7 Combat|xPsychological aspects.|2fast|0https:// id.worldcat.org/fast/868934 650 7 Video games|xSocial aspects.|2fast|0https:// id.worldcat.org/fast/1166440 650 7 War video games.|2fast|0https://id.worldcat.org/fast/ 872697 650 7 Social aspects.|2fast|0https://id.worldcat.org/fast/ 1354981 650 7 Marines.|2fast|0https://id.worldcat.org/fast/1010044 650 7 Psychology.|2fast|0https://id.worldcat.org/fast/1081447 650 7 Optics.|2fast|0https://id.worldcat.org/fast/1046845 650 7 History.|2fast|0https://id.worldcat.org/fast/958235 650 7 Visual communication|xSocial aspects.|2fast|0https:// id.worldcat.org/fast/1983611 650 7 Visual communication.|2fast|0https://id.worldcat.org/fast/ 1167997 650 7 Military art and science.|2fast|0https://id.worldcat.org/ fast/1020874 650 7 Strategic culture.|2fast|0https://id.worldcat.org/fast/ 1745709 651 7 United States.|2fast|0https://id.worldcat.org/fast/1204155 655 4 Electronic books. 655 7 War video games.|2fast|0https://id.worldcat.org/fast/ 1726568 776 08 |iPrint version:|aPettegrew, John, 1959-|tLight it Up. |dBaltimore : Johns Hopkins University Press, 2015 |z9781421417851|w(DLC) 2014049510|w(OCoLC)904713523 856 40 |uhttps://rider.idm.oclc.org/login?url=http:// search.ebscohost.com/login.aspx?direct=true&scope=site& db=nlebk&AN=979403|zOnline eBook. Access restricted to current Rider University students, faculty, and staff. 856 42 |3Instructions for reading/downloading the EBSCO version of this eBook|uhttp://guides.rider.edu/ebooks/ebsco 901 MARCIVE 20231220 948 |d20170802|cEBSCO|tebscoebooksacademic new 994 92|bRID