LEADER 00000cam a2200625Ia 4500 001 ocn772845328 003 OCoLC 005 20160527040406.3 006 m o d 007 cr |n|---||||| 008 120116s2011 alu ob 001 0 eng d 019 785776420 020 9780817385590|q(electronic book) 020 0817385592|q(electronic book) 020 |z9780817317379|q(cloth alkaline paper) 020 |z0817317376|q(cloth alkaline paper) 035 (OCoLC)772845328|z(OCoLC)785776420 040 EBLCP|beng|epn|cEBLCP|dOCLCQ|dN$T|dYDXCP|dCUS|dE7B|dOCLCO |dOCLCQ|dDEBSZ|dP@U|dOCLCQ|dOCLCO|dCOO|dOCLCO|dOCLCQ |dOCLCO 049 RIDW 050 4 GV1469.3.R84 2011 072 7 GAM|x013000|2bisacsh 082 04 794.8|a794.8 090 GV1469.3.R84 2011 100 1 Ruggill, Judd Ethan.|0https://id.loc.gov/authorities/names /no2009177700 245 10 Gaming matters :|bart, science, magic, and the computer game medium /|cJudd Ethan Ruggill and Ken S. McAllister. 264 1 Tuscaloosa :|bThe University of Alabama Press,|c[2011] 264 4 |c©2011 300 1 online resource (ix, 155 pages) 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 text file|2rdaft 504 Includes bibliographical references and index. 504 Includes "gameography." 505 0 Idiosyncrasy -- Irreconcilability -- Aimlessness -- Anachronism -- Duplicity -- Work -- Alchemy. 520 In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training. 588 0 Print version record. 590 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America 650 0 Video games.|0https://id.loc.gov/authorities/subjects/ sh85143202 650 0 Video games|0https://id.loc.gov/authorities/subjects/ sh85143202|xStudy and teaching.|0https://id.loc.gov/ authorities/subjects/sh2001008697 650 0 Video games|xSocial aspects.|0https://id.loc.gov/ authorities/subjects/sh2010117816 650 7 Video games.|2fast|0https://id.worldcat.org/fast/1166421 650 7 Video games|xSocial aspects.|2fast|0https:// id.worldcat.org/fast/1166440 655 0 Electronic books. 655 4 Electronic books. 655 7 Video games.|2fast|0https://id.worldcat.org/fast/1726770 700 1 McAllister, Ken S.,|d1966-|0https://id.loc.gov/authorities /names/n2004100161 776 08 |iPrint version:|aRuggill, Judd Ethan.|tGaming matters. |dTuscaloosa : The University of Alabama Press, ©2011 |z9780817317379|w(DLC) 2010043922|w(OCoLC)674932291 856 40 |uhttps://rider.idm.oclc.org/login?url=http:// search.ebscohost.com/login.aspx?direct=true&scope=site& db=nlebk&AN=420288|zOnline eBook. Access restricted to current Rider University students, faculty, and staff. 856 42 |3Instructions for reading/downloading this eBook|uhttp:// guides.rider.edu/ebooks/ebsco 901 MARCIVE 20231220 948 |d20160607|cEBSCO|tebscoebooksacademic|lridw 994 92|bRID