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LEADER 00000cam a2200625Ia 4500 
001    ocn772845328 
003    OCoLC 
005    20160527040406.3 
006    m     o  d         
007    cr |n|---||||| 
008    120116s2011    alu     ob    001 0 eng d 
019    785776420 
020    9780817385590|q(electronic book) 
020    0817385592|q(electronic book) 
020    |z9780817317379|q(cloth alkaline paper) 
020    |z0817317376|q(cloth alkaline paper) 
035    (OCoLC)772845328|z(OCoLC)785776420 
040    EBLCP|beng|epn|cEBLCP|dOCLCQ|dN$T|dYDXCP|dCUS|dE7B|dOCLCO
       |dOCLCQ|dDEBSZ|dP@U|dOCLCQ|dOCLCO|dCOO|dOCLCO|dOCLCQ
       |dOCLCO 
049    RIDW 
050  4 GV1469.3.R84 2011 
072  7 GAM|x013000|2bisacsh 
082 04 794.8|a794.8 
090    GV1469.3.R84 2011 
100 1  Ruggill, Judd Ethan.|0https://id.loc.gov/authorities/names
       /no2009177700 
245 10 Gaming matters :|bart, science, magic, and the computer 
       game medium /|cJudd Ethan Ruggill and Ken S. McAllister. 
264  1 Tuscaloosa :|bThe University of Alabama Press,|c[2011] 
264  4 |c©2011 
300    1 online resource (ix, 155 pages) 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    text file|2rdaft 
504    Includes bibliographical references and index. 
504    Includes "gameography." 
505 0  Idiosyncrasy -- Irreconcilability -- Aimlessness -- 
       Anachronism -- Duplicity -- Work -- Alchemy. 
520    In his 2004 book Game Work, Ken S. McAllister proposed a 
       rigorous critical methodology for the discussion of the 
       "video game complex"--The games themselves, their players,
       the industry that produces them, and those who review and 
       market them. Games, McAllister demonstrated, are viewed 
       and discussed very differently by different factions: as 
       an economic force, as narrative texts, as a facet of 
       popular culture, as a psychological playground, as an 
       ethical and moral force, even as a tool for military 
       training. 
588 0  Print version record. 
590    eBooks on EBSCOhost|bEBSCO eBook Subscription Academic 
       Collection - North America 
650  0 Video games.|0https://id.loc.gov/authorities/subjects/
       sh85143202 
650  0 Video games|0https://id.loc.gov/authorities/subjects/
       sh85143202|xStudy and teaching.|0https://id.loc.gov/
       authorities/subjects/sh2001008697 
650  0 Video games|xSocial aspects.|0https://id.loc.gov/
       authorities/subjects/sh2010117816 
650  7 Video games.|2fast|0https://id.worldcat.org/fast/1166421 
650  7 Video games|xSocial aspects.|2fast|0https://
       id.worldcat.org/fast/1166440 
655  0 Electronic books. 
655  4 Electronic books. 
655  7 Video games.|2fast|0https://id.worldcat.org/fast/1726770 
700 1  McAllister, Ken S.,|d1966-|0https://id.loc.gov/authorities
       /names/n2004100161 
776 08 |iPrint version:|aRuggill, Judd Ethan.|tGaming matters.
       |dTuscaloosa : The University of Alabama Press, ©2011
       |z9780817317379|w(DLC)  2010043922|w(OCoLC)674932291 
856 40 |uhttps://rider.idm.oclc.org/login?url=http://
       search.ebscohost.com/login.aspx?direct=true&scope=site&
       db=nlebk&AN=420288|zOnline eBook. Access restricted to 
       current Rider University students, faculty, and staff. 
856 42 |3Instructions for reading/downloading this eBook|uhttp://
       guides.rider.edu/ebooks/ebsco 
901    MARCIVE 20231220 
948    |d20160607|cEBSCO|tebscoebooksacademic|lridw 
994    92|bRID