LEADER 00000cam a2200757Ma 4500 001 ocn506072889 003 OCoLC 005 20170127063514.1 006 m o d 007 cr cn||||||||| 008 071130s2008 nyu ob 001 0 eng d 010 |z 2007048929 015 GBA889343|2bnb 016 7 |z014669687|2Uk 019 416230892|a437125054|a647750663|a656479273|a666932955 |a696615250|a722715645|a728056338|a781298375|a821625042 |a961543714|a962683689 020 9780765624420|q(electronic book) 020 0765624427|q(electronic book) 020 1282119532 020 9781282119536 020 |z9780765619969|q(cloth ;|qalkaline paper) 020 |z0765619962|q(cloth ;|qalkaline paper) 024 8 9786612119538 024 8 3018142 035 (OCoLC)506072889|z(OCoLC)416230892|z(OCoLC)437125054 |z(OCoLC)647750663|z(OCoLC)656479273|z(OCoLC)666932955 |z(OCoLC)696615250|z(OCoLC)722715645|z(OCoLC)728056338 |z(OCoLC)781298375|z(OCoLC)821625042|z(OCoLC)961543714 |z(OCoLC)962683689 037 211953|bMIL 040 SC1|beng|epn|cSC1|dQE2|dOCLCQ|dCDX|dN$T|dEBLCP|dIDEBK|dVLB |dOCLCQ|dMHW|dOCLCQ|dE7B|dUBY|dCNCGM|dNNM|dFVL|dOCLCQ|dAU@ |dOCLCQ|dOCLCF|dDEBSZ|dOCLCQ|dPUBRW|dOCLCQ|dMERUC|dYDXCP |dOCLCQ|dOCLCO|dOCLCQ|dAZK|dCNNLC 049 RIDW 050 4 GV1469.34.P79|bB76 2008eb 072 7 GAM|x013000|2bisacsh 072 7 JDV|2bicssc 082 04 794.801/9|222 084 81.65|2bcl 090 GV1469.34.P79|bB76 2008eb 100 1 Brown, Harry J.|q(Harry John),|d1972-|0https://id.loc.gov/ authorities/names/n00034122 245 10 Videogames and education /|cHarry J. Brown. 246 3 Video games and education 264 1 Armonk, N.Y. :|bM.E. Sharpe,|c[2008] 264 4 |c©2008 300 1 online resource (xxiii, 223 pages). 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 340 |gpolychrome|2rdacc 347 text file|2rdaft 490 1 History, humanities, and new technology 504 Includes bibliographical references (pages 201-209) and index. 505 0 pt. 1. Poetics. -- Videogames and storytelling -- Videogame aesthetics -- Videogames and film -- pt. 2. Rhetoric. -- Politics, persuasion, and propaganda in videogames -- The ethics of videogames -- Religion and myth in videogames -- pt. 2. Pedagogy. -- Videogames, history, and education -- Identity and community in virtual worlds -- Modding, education, and art -- Glossary. 520 Videogames challenge our notions of identity, creativiy, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. 588 0 Print version record. 590 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America 650 0 Video games|xPsychological aspects.|0https://id.loc.gov/ authorities/subjects/sh2010117815 650 0 Learning, Psychology of.|0https://id.loc.gov/authorities/ subjects/sh85075526 650 0 Video games and children.|0https://id.loc.gov/authorities/ subjects/sh96009078 650 7 Video games|xPsychological aspects.|2fast|0https:// id.worldcat.org/fast/1166438 650 7 Learning, Psychology of.|2fast|0https://id.worldcat.org/ fast/995009 650 7 Video games and children.|2fast|0https://id.worldcat.org/ fast/1166443 655 4 Electronic books. 776 08 |iPrint version:|aBrown, Harry J. (Harry John), 1972- |tVideogames and education.|dArmonk, N.Y. : M.E. Sharpe, ©2008|w(DLC) 2007048929 830 0 History, humanities, and new technology.|0https:// id.loc.gov/authorities/names/no2003005913 856 40 |uhttps://rider.idm.oclc.org/login?url=http:// search.ebscohost.com/login.aspx?direct=true&scope=site& db=nlebk&AN=275543|zOnline eBook. Access restricted to current Rider University students, faculty, and staff. 856 42 |3Instructions for reading/downloading this eBook|uhttp:// guides.rider.edu/ebooks/ebsco 901 MARCIVE 20231220 948 |d20170505|cEBSCO|tebscoebooksacademic new|lridw 994 92|bRID