LEADER 00000cam a2200733Ia 4500 001 ocn309746760 003 OCoLC 005 20160527040451.6 006 m o d 007 cr cnu---unuuu 008 090219s2007 cau ob 001 0 eng d 019 476226528|a646813300|a816327480 020 9781576755198|q(electronic book) 020 1576755193|q(electronic book) 020 1282299956 020 9781282299955 020 |z9781576754337|q(hardcover) 035 (OCoLC)309746760|z(OCoLC)476226528|z(OCoLC)646813300 |z(OCoLC)816327480 040 N$T|beng|epn|cN$T|dOCLCQ|dYDXCP|dIDEBK|dE7B|dOCLCQ|dMERUC |dOCLCQ|dOCLCO|dOCLCQ|dNLGGC|dOCLCO|dEBLCP|dMHW|dDEBSZ |dOCLCQ|dOCLCO 043 n-us--- 049 RIDW 050 4 GV1469.3|b.D455 2007eb 072 7 GAM|x013000|2bisacsh 072 7 KNSP, USX|2bicssc 082 04 794.8|222 090 GV1469.3|b.D455 2007eb 100 1 DeMaria, Rusel,|d1948-|0https://id.loc.gov/authorities/ names/n87938089 245 10 Reset :|bchanging the way we look at video games /|cRusel DeMaria. 264 1 San Francisco, Calif. :|bBerrett-Koehler Publishers, |c[2007] 264 4 |c©2007 300 1 online resource (vii, 227 pages). 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 340 |gpolychrome|2rdacc 347 text file|2rdaft 490 1 A BK currents book 504 Includes bibliographical references (pages 211-219) and index. 505 0 Dangerous games -- Gamers and game-makers -- Why we play - - Your brain on games -- The magic edge and TMSI -- Better games, by design -- Playing to the future -- Serious entertainment -- Smart parents, smart players -- Get in the game -- Digital advocacy. 520 Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social change. 588 0 Print version record. 590 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America 650 0 Video games|xSocial aspects|0https://id.loc.gov/ authorities/subjects/sh2010117816|zUnited States.|0https:/ /id.loc.gov/authorities/names/n78095330-781 650 0 Video games|0https://id.loc.gov/authorities/subjects/ sh85143202|zUnited States|0https://id.loc.gov/authorities/ names/n78095330-781|xPsychological aspects.|0https:// id.loc.gov/authorities/subjects/sh2002011485 650 0 Video games|0https://id.loc.gov/authorities/subjects/ sh85143202|xEconomic aspects|0https://id.loc.gov/ authorities/subjects/sh99005484|zUnited States.|0https:// id.loc.gov/authorities/names/n78095330-781 650 0 Video gamers|0https://id.loc.gov/authorities/subjects/ sh2005007322|xEducation (Higher)|0https://id.loc.gov/ authorities/subjects/sh99005764|zUnited States.|0https:// id.loc.gov/authorities/names/n78095330-781 650 7 Video games|xSocial aspects.|2fast|0https:// id.worldcat.org/fast/1166440 650 7 Video games.|2fast|0https://id.worldcat.org/fast/1166421 650 7 Psychological aspects.|2fast|0https://id.worldcat.org/fast /1354086 650 7 Video games|xEconomic aspects.|2fast|0https:// id.worldcat.org/fast/1166426 650 7 Video gamers.|2fast|0https://id.worldcat.org/fast/1738676 650 7 Education, Higher.|2fast|0https://id.worldcat.org/fast/ 903005 651 7 United States.|2fast|0https://id.worldcat.org/fast/1204155 655 4 Electronic books. 655 7 Video games.|2fast|0https://id.worldcat.org/fast/1726770 776 08 |iPrint version:|aDeMaria, Rusel, 1948-|tReset.|dSan Francisco, Calif. : Berrett-Koehler Publishers, ©2007 |z9781576754337|z1576754332|w(DLC) 2007001449 |w(OCoLC)80358374 830 0 BK currents book.|0https://id.loc.gov/authorities/names/ no2005084334 856 40 |uhttps://rider.idm.oclc.org/login?url=http:// search.ebscohost.com/login.aspx?direct=true&scope=site& db=nlebk&AN=260684|zOnline eBook. Access restricted to current Rider University students, faculty, and staff. 856 42 |3Instructions for reading/downloading this eBook|uhttp:// guides.rider.edu/ebooks/ebsco 901 MARCIVE 20231220 948 |d201606016|cEBSCO|tebscoebooksacademic|lridw 994 92|bRID